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Shuffle Dice Verifier

Recompute the dice roll for one bet on Shuffle from the server seed, client seed and nonce. Same HMAC-SHA256 stream the operator publishes, run in your browser.

Verify one betAnalyze a range
Casino
Game
Examples

Verification Inputs

Recomputes as you type. Nothing leaves your browser.

Dice Result

Paste the server seed and client seed from the bet. The dice result appears here as you type.

Algorithm sourceShuffle Help Center, Provably Fair: Implementation + Game Eventschecked 2026-09-20

Shuffle documents the same byteGenerator (HMAC-SHA256 over clientSeed, nonce and cursor; 32 bytes as 8 four-byte floats) and the same event mapping for the games listed here (article revision 2026-08-12). Its code blocks are images, so the prose is what was checked. Not listed: Crash and Slide (hash-chain seeded), Limbo and Tower (formula and difficulty table not in the prose), Coinflip and Hilo (side and card index order not in the prose).

How Shuffle derives a Dice result

From float to result

The first four bytes of the HMAC become a float between 0 and 1. The roll is floor(float × 10001) / 100, which gives one of 10,001 outcomes from 0.00 to 100.00.

What to compare

Open the bet in your history and compare the roll shown there with the roll below. They must match to two decimals.

Where the seeds are

Open the bet in your history on Shuffle. The client seed and nonce show immediately. The unhashed server seed appears only after you rotate your seed pair, so rotate first, then verify every bet from the old pair.
The byte stream, Shuffle
bytes = HMAC_SHA256(key = serverSeed, msg = clientSeed:nonce:round) // round starts at 0float = b0/256 + b1/256^2 + b2/256^3 + b3/256^4 // 4 bytes per floatresult = game event mapping applied to the floats, in order

Other Shuffle games

Keep what you worked out.

A free account saves your bankroll plans, sessions and the results you run here, on every device. No card, no upsell.

Frequently Asked Questions

Why 10,001 outcomes and not 10,000?

The range 0.00 to 100.00 inclusive has 10,001 values. Multiplying the float by 10,001 before flooring is what makes 100.00 reachable.

Does my target or over/under choice change the roll?

No. The roll depends only on the server seed, client seed and nonce. Your target only decides whether that roll paid.

Which Shuffle algorithm does this use?

Shuffle Help Center, Provably Fair: Implementation + Game Events, read 2026-09-20. The byte stream is HMAC-SHA256 of clientSeed:nonce:round keyed by the server seed, converted to 4-byte floats, then mapped to the roll (0.00 to 100.00).

Do my seeds leave the browser?

No. The HMAC and SHA-256 run with the Web Crypto API on your device. The share link carries the seeds only because you copied it.